
- Loot filter poe mod#
- Loot filter poe update#
- Loot filter poe mods#
Loot filter poe update#
This update focuses on 2 topics: sentinel strictness and recombinator gear. Readded arealevel sliders for map hiding (CHECK!).Thank you to /u/developershins for compiling these. Added an optional rule (disabled by default) to show enchanted rings (from blight) that yield a gold or silver oil upon using the oil extractor.
Loot filter poe mod#
Identified mod filtered body armors are hidden on uber-plus strict.
Enchanted helmets are now hidden on uber-plus strict. Cleaned up the code on the backend side and improved some niche tiering scenarios. Added an exception rule to detect double influenced impresence amulets dropped by the ooba-ooba-elder fights.
stacked currency and shards), Scarabs, Unique Maps, Fossils, Incubators, Oils, Vials, Delirium Orbs, Invitations, Influenced Items, Expensive Atlas Bases, Cluster Jewels, Replicas and Gems.
This currently includes the following tierlists: Uniques, Divination Cards, Fragments (incl. All tierlists have been adjusted based on the current economy. The T1 phys damage rule now also searches for hybrid T1 phys damage. Gloves additionally search for T1 attack speed. Double T1 rolls for boots, gloves, helmets, rings - include T1 stat rolls, T1 life, T1 chaos res. The phys rule also searches for +1 phys, T1 phys dot and T1 dot. The lightning rule also searches for T1 lightning% damage and +1 lightning. The cold rule also searches for T1 cold% damage, T1 cold dot, T1 dot and +1 cold. The fire rule also searches for T1 fire% damage, T1 fire dot, T1 dot and +1 fire. All 4 rules search for +1 to all gems, T1 spell damage, T1 hybrid spell damage. Loot filter poe mods#
Added 4 rules to search for caster weapons with T2 exceptional elemental mods (any rarity). Double T1 elemental damage weapon rule (any rarity claws, bows, wands). Arrow quiver rule (any rarity, non-corrupted).
Added and modified a few additional rules for detecting valuable items for recombination. Note that it's impossible for the filter to distinguish between different tiers of individual specific rewards, such as t1-currency and t2-currency. It also highlights T1 rules for increased reward chances and quantity. The T2 rule highlights Stalker and Pandemonium sentinels that grant any tier of currency, metamorph, heist or divination card rewards. The T1 rule highlights Stalker and Pandemonium sentinels that grant scarab, expedition, fossil or sentinel rewards. Added a new section for "identified sentinels". The economy based filters will continue receiving updates every 4 hours. It adds filtering for items with multiple select T1 mods, detect worthwhile stalker and pandemonium sentinel, adds optional rules for oil-extractor targets and improves the general tiering! This is likely the last stable update for this league. Text version: This update expands on the existing sentinel filtering and identified mod filtering. Insted of boring you with changelogs: here are some pictures of what the update does: Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater. Major thanks to all patreon supports to help us fund the continious development. All updates are also available through FilterBlade and on the PoE filter ladder.