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But in its current iteration I unlock things and place them and buy props and stick them in there but I haven't yet had a compelling reason to really enjoy what I'm doing.
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Want a fort in that world? Maybe, but I suspect this fort is the vestigial tail from some energy system or free-to-play currency thing. Torchlight 3 is an ARPG: it's like Diablo, you wade around clicking things to kill them and unlocking skills which allow you to click with better fireworks. And then there's that fort you can build. The places in the game are actually much more traditionally Torchlight than this map makes out, incidentally - they feel nicely interconnected and you can imagine them slotting in next to each other in interesting ways. It promises stuff to do and progression that goes on forever, content without much context. Torchlight 3 started as a free-to-play affair, I gather. Nothing wrong with free-to-play puzzlers at all! But this map seems to be a glaring reminder of the journey Torchlight 3 has taken to its current paid early access release on Steam. The line muddles along like something out of Candyland and the places you visit are separated from the surface of the map somehow - it's more like a selection of novelty cakes than a map. But in the game the map you actually use is the linear path from a thousand free-to-play puzzlers. When you load up the game you get a screen with a lovely map - scattered land masses and age-stained ink. That seems like sort of a sulky, entitled thing to say, and it probably is, but I'm a massive fan of fantasy maps and maps in general, and I think Torchlight 3's current map does it no favours.
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